


If you head south from here you’ll find some mist to the west, which leads to the first area of the Other World (where you fought the Primal Giant Spiders). Unlike previous manticores you fought, these beasts have 20% concealment, a slight amount of Damage Reduction, high HP, and higher Attack bonuses than you’re used to, from Manticores, at least. To the Everbloom FlowerĮquip the Magical Lantern and venture through the mist to the east to engage two Primal Manticores. You can also rest at the nearby Hearth, which will certainly prove invaluable before long. While equipped you’ll be able to safely pass through the mist without being transported along the usual routes, allowing you to explore the Other World more freely. More importantly, he’ll give you a Magical Lantern, which can be equipped like any weapon (or in this case, torch).
PATHFINDER KINGMAKER WALKTHROUGH HOW TO
He’ll ramble on cryptically about the “Goddess” – presumably the Guardian of the Bloom you’re seeking, and give you vague advice for how to escape this place. Talk to the Old Gnome and exhaust his dialogue options. You can be sneaky and shoot it with ranged weapons all you want, but it’s unkillable, so don’t waste your time. When the ghostly images vanish, search the oddly-oppressive rock the nymph was standing on, then note the Treant-Enlarged Owlbear on a cliff to the north.

What this “eldest” entity is and why she needs to atone are a mystery as of yet, but it does suggest that even should you end the threat the Guardian of the Bloom poses to your barony, it may be just the beginning of your troubles. Also, apparently she’s not working from the understandable motive of defending the natural order of the Stolen Lands, but she’s serving an even more powerful, predatory entity in search of atonement. While you’ve known for a long time that the Guardian of the Bloom wanted to keep the Stolen Lands lawless and uncivilized, what you didn’t know was how she’d set up – and then toppled – rulers and strongmen. She aided you when you sought to topple the Stag Lord, then turned on you and attempted to destroy your barony immediately after you claimed it. Follow her phantom to the north and you’ll be treated to another scene, this time with her being accosted by some Will-o-Wisps, burdened with the task of “making ruins of kingdoms”, apparently to feed the “eldest”. You saw the origin story of the Stag Lord back in the day, now it looks like this nymph is getting her own. You’ll appear in another section of the Other World area, where you’ll witness a ghostly image of the Guardian of the Bloom walking through a gauntlet of hostile humanoids who are also ghostly. The mist to the east merely takes you to the western mist, so since that’s a dead-end, just head through the western mist, instead. Not that the mechanic matters much – just know that if you walk into the mist, you’ll end up traveling elsewhere. These serve as area transitions of a sort, although whether the mist is transporting you somewhere magically, or whether you lose yourself in it and emerge somewhere on the other side after an indeterminate period of travel is anyone’s guess. While this may look uncomfortably similar to the poison mist in the Swamp Witch’s Hut area, it actually has an entirely – mostly benign – function.
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Next turn your attention to two bluish, swirling clouds of mist on the ground. Take advantage of the bird’s naivete and pocket the Mysterious Bird. If it wasn’t painfully obvious before, this is not a natural environment. Make your way north and kill two small groups of Primal Giant Spiders, then continue north and east to find an iridescent bird on some vines that clearly has no natural fear of humanoids. This verdant world you find yourselves in is quite a departure from the caves you were in earlier. When you emerge from the narrow cleft you found at the end of the Womb of Lamashtu cavern complex, you’ll find yourself in another world. Home > Guides > Pathfinder: Kingmaker – Other World Walkthrough Other World
